Castle Wars Dev Diary #2

 Today we are happy to share with you some insight into the development of Castle Wars and where we are up to with progress on the game. So without further ado lets begin.

Over the last few months, we have been super busy and hard at work, working on the gameplay mechanics, AI, Story for the Campaign and the maps, as it currently stands there is 3 maps developed for the game, with 2 of them being completed and the other map is close to completion. 


The base game mechanics have now been implemented fully into the game, along with the character animations and sounds, the sounds are still pretty much placeholder at this stage.


Animations Demo

Below is a video taken directly from one of our team, who is working on the animations.





Gameplay Demo


We have prepared a short gameplay demo, showcasing everything we have spoken about on this blog




Unreal Engine 5

As some of you may be aware, Unreal Engine 5 has been officially released.
Castle wars won't ship on Unreal Engine 5, however we are actively using UE5, we have so far produced one UE5 build, which has only stayed within the dev team, whenever we make significant progress with the game on Unreal Engine 4, we migrate everything over to UE5, below is some screenshots from a UE5 Build from mid April, so far we are very pleased with how the game looks and feels in UE5.





























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