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Showing posts from October, 2025

Development Diary #3

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 Welcome to Octobers Dev Diary Development Update Welcome to this month’s development update from PixelPunk Studios. September brought a flurry of activity across design, systems, and playtesting for Raveren, and the team has made steady, visible progress toward a tighter, more balanced alpha experience. Progress and highlights • HUD and UX: We implemented a full in‑game HUD, including a working minimap, clearer player status indicators, and contextual prompts. The HUD now cleanly communicates player position, nearby objectives, and active status effects, which has already improved playtesters’ situational awareness. • Health system overhaul: Based on player feedback, we rebuilt the health system from the ground up. The previous design felt unforgiving: player deaths occurred too quickly and recovery options were limited. The new system smooths damage pacing, increases readability of incoming damage, and introduces more consistent healing opportunities to keep gameplay engaging...