Development Diary #2

Another Month, Another Update

We're continuing to make great strides with Raveren, and development remains in full swing. Over the past few weeks, we've upgraded our engine from Unreal Engine 5.5 to 5.6—a move that has delivered several highly anticipated performance enhancements across the board.

In addition to the engine upgrade, we've integrated both AMD's FidelityFX Super Resolution (FSR) 3.1 and NVIDIA's DLSS into the game. While these upscaling technologies offer impressive results, we’re committed to going beyond them. Unlike many modern studios that rely heavily on upscalers for performance gains, our team is focused on deep, native optimization to ensure the best possible experience for players.

To that end, we're leveraging Unreal Engine’s Nanite Virtualized Geometry to streamline rendering and improve overall efficiency. It's just one of the many tools we're using to push Raveren to its full potential.

The steam storepage is now also live! so add the game to your wishlist now! 

This month’s blog is short and sweet—but to whet your appetite, we’ve included a few clips from a recent internal build below. Stay tuned for more updates soon!







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