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Showing posts from January, 2021

Dev Diary 12: Happy New Year

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 Well, 2020 is now officially over! (Thank goodness for that), we hope you are all relaxed and refreshed after the Christmas holidays (Hope you didn't get too drunk).  Going forward into 2021 we are now going try aim for 1 blog a month and give you deeper insights into how the games are coming along and how we develop our games within Unreal Engine 4. We have no news to share in regards to castle wars, however in regards to Pub Simulator we would like to announce a tentative release date, which is the 17th of September 2021, this will be early access and may not represent the final product, over the coming months we are going to start showcasing some of the gameplay and features of the game, alongside castle wars (Disclaimer Release date may change) As per the last blog we will do another QA session with one of the developers, this time we will be interviewing our CEO, Paddy Gledhill. Hello, I'm Paddy, I'm the CEO and Lead Developer of Pub Simulator, alongside running the c...