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Showing posts from August, 2019

Brickford Forest

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Good Afternoon everyone, hope you are all well on this friday afternoon (Thank god its nearly the weekend). today we would like to show you the forest in Brickford, which one of our talented map designers is currently working hard on, the forset will be fully explorable, complete with various animals. We hope you like it as much as we do.

Development Diary #7

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Good Afternoon all, hope we are all well. Here at Yellow Noodle Games have been ratehr busy over the past few weeks working hard on putting the final touches to the public alpha test build, majority of the intial gameplay code has been finished and is currently having some final tweaks made by our programming team, aslwell as further optimizations to the game engine. Meanwhile our map team has been busy hard at work putting some of the new assets to good use, the hills of Brickford are no longer barren, they now have a lush green forest atop of them. There is still quite a lot of work they have to do until the map is finished. In other news our liecensing team has secured a deal with one of the local buisness to feature them in our game, wether the local brand will feature in the open alpha is still yet to be seen, more news to follow on that in an upcoming blog post. But without further ado, here are some screenshots of the current build of the game, currently being worked on i...

The Green Man Inn Revisted

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Good Morning everyone, or afternoon if your reading this in Austraila. Over the past few weeks our environments team has been hard at work completing The Green Man Inn, there is still some work to be done to it, but it is nearing completion, we are happy to show you what work has been done so far, it has gone through several design changes during the construction of this pub. We hope you like the proposed final design of the pub as much as we do. In other news we are nearing another public test of the game, complete with some small gameplay elements that were shown on a previous post, our programming team have been hard at work refining and expanding on what is allready implemented. The reason why we are opening the game to you is to test the game on a wide variety of setups to see where we need to optimise the game. Without further ado here is some screenshots taken directly from the developers screen.